![]() The scene where he calls his mother to check about the book is to give us a sense of how Ethan’s memories are disjoined. Eventually, he finds it and begins reading it, but his memory lapses make him forget that he took the diary out from storage. At the time of receiving it, Ethan puts it away with a bunch of his other things and forgets about it. Where did the diary come from?Įthan’s father gave him the diary with a lot of his work and theories. ![]() Ethan also is hell-bent on outdoing his father’s work to prove that he’s his own man. Ethan is left with pockets of missing memories and has frequent blackouts. So as the film begins, we’re shown that Ethan has tried to use the machine to erase memories of his father, at least the bad ones. He eventually witnesses his father passing away, an it leaves him with remorse. ![]() While Ethan felt that his father was not appreciative enough, it appears Ethan had his own trust issues and misinterpreted many things straining his relationship with his father. This is the R9-X machine that is referred to in the movie. What’s the backstory of Ethan and his father?Įthan’s father was a genius and worked on cutting-edge technology that mapped neuropathways to extract memories. – How do Alli and Ethan solve the problem?.In Twelve Minutes, you may be shocked by what you find.Here are links to the key aspects of the movie: The problem comes when we begin to act in this way beyond such safe confines. Like that movie, the time device of Twelve Minutes evokes uncanny states of mind-a panicked fever dream, a memory that just won’t let go, a premonition you repeat ad infinitum-conditions in which we stretch the boundaries of our own behavior. In a way, it echoes another Nolan movie, Memento, about a man with amnesia whose story is told backwards. The actual ending of Twelve Minutes isn’t so neat, nor is its payoff quite so gratifying, but this isn’t a deal breaker. As a whole, it reminds me of Nolan’s films, Interstellar and Dunkirk, when various planes of time coalesce to wonderful, clarifying effect. There’s a light touch to the choreography of conversations and actions that occur alongside one another, each one filled with heartfelt emotion. I won’t divulge exactly what happens, but if time is the central device around which the game is structured then this is the moment various threads fall into thrilling lock-and-groove synchronization. This is true, but there’s another key movie influence behind game creator Luis Antonio’s absorbing debut.īut when Twelve Minutes hits, it really hits-none more than one sequence which had me convinced I was about to see the credits roll. Cinephiles may also note a resemblance between this premise and that of Alfred Hitchock’s Dial M for Murder, another single-apartment home-invasion thriller. It’s up to you to find a way out of this terrible situation, all without leaving the cramped three rooms of the apartment, rendered in rich colors like a classic Hollywood movie. ![]() But then, horror strikes: A cop, played with fierce intensity by Willem Dafoe, arrives at the door accusing your wife of murder. Playing as the husband, you help set the table using a classic point-and-click-adventure system of interaction-items combine with other items, objects, and people, viewed from a top-down perspective. A husband and wife, voiced by James McAvoy and Daisy Ridley, are celebrating news of their first pregnancy. Twelve Minutes confronts these questions head-on through the lens of the home-invasion thriller. We’ll likely have imagined what could drive us to such depraved extremes-the threatened life of a loved one? How about outright greed or lust? These are questions many of us will have considered in our darkest moments, perhaps alone at home or in a deep nightmarish sleep. How far would you go if pushed into a corner? What, truly, are you capable of?
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